Barbarians of… the Forbidden City?
Last session, BB started running a WEG Star Wars game for our group. Since it seems rare that I’m not occupying the referee’s seat, I’ve had an especially good time interacting with the other players on that level. I had also forgotten how much fun the d6 system is, since I haven’t played WEG Star Wars since 1998 or so. Unfortunately BB can’t make it to the next session, so executing the plans I’ve hatched in my mind since last time will have to wait. It also means I’ll be back in the hot seat on Sunday, so what to do? Fortunately, it’s no big deal to switch gears and get back into referee mode — I had already been chewing on an idea for my next campaign, so now it just looks like I’ll be implementing it sooner than I anticipated. (I’m also a little bummed that BB won’t be present for it, but that’s how it goes sometimes…)
I’ve been wanting to run Barbarians of Lemuria ever since I grabbed the Legendary Edition last summer. I devoured the rules (along with those for the Barbarians of the Aftermath and Dogs of W*A*R variants), made notes, ran sample encounters, etc. but haven’t had the opportunity to actually referee an actual game. Grognardia’s Dwellers of the Forbidden City retrospective planted a thought seed in my head a few months back that has recently sprouted and bloomed into this: an episodic mini-campaign that borrows elements from the Dwellers, Hidden Shrine of Tamoachan, and Expedition to the Barrier Peaks modules, as well as the pulpy adventure tales of Howard, Merritt, Brackett, et al. Rules will be slightly-tweaked BoL with a few additional bits from BotA. Some monsters will be adapted from old-school D&D, EPT and other sources. I may steal some magic bits and spell effects from Talislanta, Elric! and the Bronze Grimoire, but I haven’t reached that point yet. Players will have the choice of converting their D&D characters (temporarily at least) or creating new ones. I’ve already fiddled with conversion ideas a bit; it shouldn’t be too tough for the fighter- and rogue-types, but wizards could have a more challenging transition due to BoL’s free-form magic system. There’s quite a bit of legwork to be done, but I’m pretty excited.
More on this project over the next few days…